Preview this Course
Blender is a powerful tool, but many learners feel overwhelmed by its interface, shortcuts, and endless features. This course is designed to solve that problem by giving you a clear, structured, and practical learning path—from the very basics to complete low-poly modeling projects.
This bootcamp starts by helping you set up Blender correctly and understand how to navigate the viewport comfortably. You will learn essential operations such as selection, transformation, axis control, numeric input, and the differences between Object Mode and Edit Mode. Each concept is explained step by step, focusing not only on how to do things, but also why they matter.
What makes this course different is its workflow-oriented approach. The instructor brings experience from multiple fields, including finance, programming, game development, and digital art. As a result, modeling is taught as part of a larger creative and technical pipeline—not as an isolated skill. While working on projects, you will learn how to think modularly, design reusable assets, and understand how models are prepared for real applications such as games or interactive environments.
The course is heavily project-based. You will model tables, wood planks, houses, roofs, windows, doors, rocks, terrain, and complete low-poly environments. These projects are carefully chosen to reinforce clean topology, modifier usage, and practical asset design.
This course is complete as it stands and suitable for beginners as well as learners who want to rebuild their Blender foundation with clarity and confidence.
