ZMedia Purwodadi

Intermediate Unity 6 : Connect Complex Game Mechanics

Table of Contents
Level up your Unity skills by connecting concepts like AI, Design Patterns, Grid-Based Movement and many more

intermediate-unity-6-connect-complex-game-mechanics

Preview this Course

Welcome to our Intermediate Unity 6 course.

This course tries to solve the problem of  "What to learn next, if you have learned the basics of Unity".

Probably you already know how to solve several problem in Unity individually. The next ideal step is to connect these several concepts into a full End-To-End Project. After taking this course you will have a template for creating serious medium sized games.

We will create a game loosely  based on the famous Maze-Runner Pacman. The reason we chose this game is because it contains a wide combination of concepts and can be fully implemented without using any third party tools.

The following concepts will be covered and connected into a final game:

AI:

Navigation

Path Debugging

Behavior Control

State Machine Concepts

Configurable State Machines with minimal setup



Clean Architecture:



Singleton - should you use it?

Interfaces

Delegates

Create your own API-Script

Extend Monobehaviours

Static Classes

Event-based Communication



Player Movement:



Input System (New)

Raycast-based Movement

Grid-based Movement

Smooth Movement without Corner-Cutting

Custom Grid:



Grid Visualization

Automated Level Detection

Cell-Types for Navigation, Movement and Object Placement

Position-Independence of the Grid

API like access to Grid Calculations



Automated Level-Creation:



Ruletiles

Tile Palettes

Scripted Tiles

Create dozens of Levels in minutes

Tilemap System



and many more topics like:



Level Resetting

Animations

Teleportation

Spawning

Collision Detection

Editor Scripts

Preparing Image Assets

See you in the course.

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