Intermediate Unity 6 : Connect Complex Game Mechanics
Table of Contents
Level up your Unity skills by connecting concepts like AI, Design Patterns, Grid-Based Movement and many more
Welcome to our Intermediate Unity 6 course.
This course tries to solve the problem of "What to learn next, if you have learned the basics of Unity".
Probably you already know how to solve several problem in Unity individually. The next ideal step is to connect these several concepts into a full End-To-End Project. After taking this course you will have a template for creating serious medium sized games.
We will create a game loosely based on the famous Maze-Runner Pacman. The reason we chose this game is because it contains a wide combination of concepts and can be fully implemented without using any third party tools.
The following concepts will be covered and connected into a final game:
AI:
Navigation
Path Debugging
Behavior Control
State Machine Concepts
Configurable State Machines with minimal setup
Clean Architecture:
Singleton - should you use it?
Interfaces
Delegates
Create your own API-Script
Extend Monobehaviours
Static Classes
Event-based Communication
Player Movement:
Input System (New)
Raycast-based Movement
Grid-based Movement
Smooth Movement without Corner-Cutting
Custom Grid:
Grid Visualization
Automated Level Detection
Cell-Types for Navigation, Movement and Object Placement
Position-Independence of the Grid
API like access to Grid Calculations
Automated Level-Creation:
Ruletiles
Tile Palettes
Scripted Tiles
Create dozens of Levels in minutes
Tilemap System
and many more topics like:
Level Resetting
Animations
Teleportation
Spawning
Collision Detection
Editor Scripts
Preparing Image Assets
See you in the course.
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